{"id":1,"guid":"f8261818-a7a9-47da-bc2b-ff467c727a0f","name":"Paulo","surname":"Sandem","content":"

You’ve probably heard about companies tracking you behind the scenes on smartphone apps they don’t own (like Google hiding in the Nike app). These hidden app trackers are super creepy because they can track everything you do in an app and also can continue to track you even when you’re not using the app. 

Many of these trackers are designed to record your activity in real time: where you are, what you’re doing, where you’ve been, and even how many hours you sleep at night.

Across all your apps, your personal data is being sent to dozens of third-party companies, thousands of times per week. This data enables tracking networks like Facebook and Google to create even more detailed digital profiles on you. With those profiles, tracking networks can manipulate what you see online, target you with ads based on your behavior, and even sell your data to other companies like data brokers, advertisers, and governments.

Over 96% of the popular free Android apps we tested (based on AndroidRank.org rankings) contained hidden third-party trackers. Of those, 87% sent data to Google and 68% sent data to Facebook. A report by AppCensus found similar results.

Companies hide trackers in your apps that can capture personal information.

Many of these trackers are designed to record your activity in real time: where you are, what you’re doing, where you’ve been, and even how many hours you sleep at night.

Across all your apps, your personal data is being sent to dozens of third-party companies, thousands of times per week. This data enables tracking networks like Facebook and Google to create even more detailed digital profiles on you. With those profiles, tracking networks can manipulate what you see online, target you with ads based on your behavior, and even sell your data to other companies like data brokers, advertisers, and governments.

Over 96% of the popular free Android apps we tested (based on AndroidRank.org rankings) contained hidden third-party trackers. Of those, 87% sent data to Google and 68% sent data to Facebook. A report by AppCensus found similar results.

Companies hide trackers in your apps that can capture personal information.

Recently Apple introduced App Tracking Transparency, a feature for iPhones and iPads that asks users in each app whether they want to allow third-party app tracking or not, with the vast majority of people opting-out. 

Across all your apps, your personal data is being sent to dozens of third-party companies, thousands of times per week. This data enables tracking networks like Facebook and Google to create even more detailed digital profiles on you. With those profiles, tracking networks can manipulate what you see online, target you with ads based on your behavior, and even sell your data to other companies like data brokers, advertisers, and governments.

Over 96% of the popular free Android apps we tested (based on AndroidRank.org rankings) contained hidden third-party trackers. Of those, 87% sent data to Google and 68% sent data to Facebook. A report by AppCensus found similar results.

Companies hide trackers in your apps that can capture personal information.

Recently Apple introduced App Tracking Transparency, a feature for iPhones and iPads that asks users in each app whether they want to allow third-party app tracking or not, with the vast majority of people opting-out. 

However, most smartphone users worldwide use Android, where no similar feature exists. In fact, advertisers are now spending more money on Android apparently because it’s now easier to track you there. That’s why we’re excited to announce the beta of App Tracking Protection for Android!

Over 96% of the popular free Android apps we tested (based on AndroidRank.org rankings) contained hidden third-party trackers. Of those, 87% sent data to Google and 68% sent data to Facebook. A report by AppCensus found similar results.

Companies hide trackers in your apps that can capture personal information.

Recently Apple introduced App Tracking Transparency, a feature for iPhones and iPads that asks users in each app whether they want to allow third-party app tracking or not, with the vast majority of people opting-out. 

However, most smartphone users worldwide use Android, where no similar feature exists. In fact, advertisers are now spending more money on Android apparently because it’s now easier to track you there. That’s why we’re excited to announce the beta of App Tracking Protection for Android!

App Tracking Protection for Android is free and blocks most trackers it identifies in other apps from third-party companies (those different from the company that owns each app). It is now built right into the DuckDuckGo Android app.

","password":"z%+C&xwy@X!$","created_at":"2026-08-08 18:05:07","updated_at":"2026-08-08 18:05:07","status":"0"}, {"id":2,"guid":"023967f3-f454-4b86-bb31-f507c599cee5","name":"Johnthomas","surname":"Lynam","content":"

Razer on Tuesday announced a soundbar that it claims is fit for movies, music, and gaming while being able to connect to computers, iPhones, and Android phones. Measuring 15.7 inches (400 mm) long, the Leviathan V2 X is meant to slide under desktop monitors and is a cheaper, less powerful version of Razer\'s $250 Leviathan V2, which includes a soundbar and subwoofer.

According to Razer, the Leviathan V2 X can reach 90 dB from a distance of 3.3 feet (1 meter). The gaming peripherals and PC maker also claims a frequency response of 85–20,000 Hz, which is a bit high on the low end. By comparison, the pricier Leviathan V2, which includes full-range, tweeter, and passive radiator drivers, plus a subwoofer and THX Spatial Audio, claims 45–20,000 Hz.

The new Leviathan V2 X isn\'t built for as robust audio as its sibling, but it includes two full-range racetrack drivers measuring 2×2.0×4.0 inches (2×48×95 mm) and a pair of passive radiators measuring 2×2.0×4.1 inches (2×48×105 mm).

According to Razer, the Leviathan V2 X can reach 90 dB from a distance of 3.3 feet (1 meter). The gaming peripherals and PC maker also claims a frequency response of 85–20,000 Hz, which is a bit high on the low end. By comparison, the pricier Leviathan V2, which includes full-range, tweeter, and passive radiator drivers, plus a subwoofer and THX Spatial Audio, claims 45–20,000 Hz.

The new Leviathan V2 X isn\'t built for as robust audio as its sibling, but it includes two full-range racetrack drivers measuring 2×2.0×4.0 inches (2×48×95 mm) and a pair of passive radiators measuring 2×2.0×4.1 inches (2×48×105 mm).

Razer\'s soundbar receives power over USB-C and can connect via Bluetooth 5.0. It works with iPhones and Android phones via the Razer Audio app, which also offers control over the soundbar\'s 10-band EQ and lighting effects. Additionally, you can use Razer\'s Synapse desktop app to set a secondary playback device, letting you toggle between PC and smartphone audio by pressing a dedicated button on top of the soundbar.

The new Leviathan V2 X isn\'t built for as robust audio as its sibling, but it includes two full-range racetrack drivers measuring 2×2.0×4.0 inches (2×48×95 mm) and a pair of passive radiators measuring 2×2.0×4.1 inches (2×48×105 mm).

Razer\'s soundbar receives power over USB-C and can connect via Bluetooth 5.0. It works with iPhones and Android phones via the Razer Audio app, which also offers control over the soundbar\'s 10-band EQ and lighting effects. Additionally, you can use Razer\'s Synapse desktop app to set a secondary playback device, letting you toggle between PC and smartphone audio by pressing a dedicated button on top of the soundbar.

The Leviathan V2 X is $100 and starts shipping on September 28. While audiophiles will want to seek more premium audio solutions, the Leviathan V2 X is a more affordable option for users wanting a simple way to add extra oomph to their computer\'s audio with a device that can also play well with phones.

Razer\'s soundbar receives power over USB-C and can connect via Bluetooth 5.0. It works with iPhones and Android phones via the Razer Audio app, which also offers control over the soundbar\'s 10-band EQ and lighting effects. Additionally, you can use Razer\'s Synapse desktop app to set a secondary playback device, letting you toggle between PC and smartphone audio by pressing a dedicated button on top of the soundbar.

The Leviathan V2 X is $100 and starts shipping on September 28. While audiophiles will want to seek more premium audio solutions, the Leviathan V2 X is a more affordable option for users wanting a simple way to add extra oomph to their computer\'s audio with a device that can also play well with phones.

Whether we’re talking about the iPhone 14, the iPhone 14 Pro, or the iPhone 14 Pro Max, this year’s update focuses on the cameras.

","password":"#+l9ig>;Q,bN","created_at":"2026-08-08 18:05:07","updated_at":"2026-08-08 18:05:07","status":"0"}, {"id":3,"guid":"41205cd4-817c-4f5e-91d5-ba86d72bf1e6","name":"Alvaro","surname":"Maidmant","content":"

You would think that if people selected one of these sub-par search engines, they might quickly switch to another after getting poor search results, but currently the preference menu is designed in a way that it is only accessible when setting up a device. That is, it is impractical to get back to the menu (it\'s only possible by resetting the device) and so it isn\'t easy to change your selection.

Debunking Reasons for the Auction Model

It’s our understanding that the auction model has been adopted because it supposedly (a) provides money for Android development and (b) determines who most deserves to be listed in an efficient, market-driven manner.

First, Google does not need money from other search engines to fund Android development. That’s just silly. Google is sitting on over 100 billion dollars in cash, which is growing by the day.

Second, we already have an efficient, market-driven mechanism to determine who most deserves to be there: market share, as used in the Microsoft example above. Another way, not dependent on any third parties, would be to order the list dynamically based on how often a search engine is selected in a given market.

Debunking Reasons for the Auction Model

It’s our understanding that the auction model has been adopted because it supposedly (a) provides money for Android development and (b) determines who most deserves to be listed in an efficient, market-driven manner.

First, Google does not need money from other search engines to fund Android development. That’s just silly. Google is sitting on over 100 billion dollars in cash, which is growing by the day.

Second, we already have an efficient, market-driven mechanism to determine who most deserves to be there: market share, as used in the Microsoft example above. Another way, not dependent on any third parties, would be to order the list dynamically based on how often a search engine is selected in a given market.

In any case, if organized by market share or dynamically, we believe Google still shouldn\'t be listed first, and that there should be more than three alternative choices given. This design results in the best consumer experience and the most search engine market competition. As it stands now, by only having three alternatives, Google has manipulated the preference menu to introduce false scarcity. 

It’s our understanding that the auction model has been adopted because it supposedly (a) provides money for Android development and (b) determines who most deserves to be listed in an efficient, market-driven manner.

First, Google does not need money from other search engines to fund Android development. That’s just silly. Google is sitting on over 100 billion dollars in cash, which is growing by the day.

Second, we already have an efficient, market-driven mechanism to determine who most deserves to be there: market share, as used in the Microsoft example above. Another way, not dependent on any third parties, would be to order the list dynamically based on how often a search engine is selected in a given market.

In any case, if organized by market share or dynamically, we believe Google still shouldn\'t be listed first, and that there should be more than three alternative choices given. This design results in the best consumer experience and the most search engine market competition. As it stands now, by only having three alternatives, Google has manipulated the preference menu to introduce false scarcity. 

This scarcity is designed to result in over-subscription to the auction, further inflating the cost to competitors of participating (and thus the financial benefit to Google of them doing so).

First, Google does not need money from other search engines to fund Android development. That’s just silly. Google is sitting on over 100 billion dollars in cash, which is growing by the day.

Second, we already have an efficient, market-driven mechanism to determine who most deserves to be there: market share, as used in the Microsoft example above. Another way, not dependent on any third parties, would be to order the list dynamically based on how often a search engine is selected in a given market.

In any case, if organized by market share or dynamically, we believe Google still shouldn\'t be listed first, and that there should be more than three alternative choices given. This design results in the best consumer experience and the most search engine market competition. As it stands now, by only having three alternatives, Google has manipulated the preference menu to introduce false scarcity. 

This scarcity is designed to result in over-subscription to the auction, further inflating the cost to competitors of participating (and thus the financial benefit to Google of them doing so).

Moreover, as mentioned above, because so many search engines syndicate from larger upstream providers, an auction model is intrinsically biased.  The larger upstream providers will always know what their downstream partners earn and can always outbid them.

","password":"efdRC9l@0kY4","created_at":"2026-08-08 18:05:07","updated_at":"2026-08-08 18:05:07","status":"0"}, {"id":4,"guid":"ea06e525-8e6a-4206-be45-85b6eb855cd4","name":"Kymberly","surname":"Gosdan","content":"

His solution was to limit \"dummy wait\" to Intel systems, where it would not affect \"remotely modern Intel systems,\" and add comments to the kernel\'s idle drivers that spell out what\'s happening—and encourage those reading to \"consider moving your system to a more modern idle mechanism.\"

If an urgent patch removing or limiting \"dummy wait\" is submitted this week, it could likely make the Linux 6.0 kernel, which Torvalds expects to ship next week.

If an urgent patch removing or limiting \"dummy wait\" is submitted this week, it could likely make the Linux 6.0 kernel, which Torvalds expects to ship next week.

As augmented reality (AR) glasses continue to try carving a place among tech enthusiasts, we\'re seeing another option hit mass availability in the US. In addition to selling the sunglass-like Nreal Air specs in America, Beijing-based company Nreal also announced today a version of its Nebula AR operating system that will work with Apple M1 and M2-powered MacBooks.

As augmented reality (AR) glasses continue to try carving a place among tech enthusiasts, we\'re seeing another option hit mass availability in the US. In addition to selling the sunglass-like Nreal Air specs in America, Beijing-based company Nreal also announced today a version of its Nebula AR operating system that will work with Apple M1 and M2-powered MacBooks.

The Mac version of Nebula works with MacBook Pro and MacBook Air laptops with Apple silicon and is launching as a beta. Attaching the Air glasses to a MacBook won\'t give you the same Nebula \"AR Space\" experience available to supported Android phones. 

The Mac version of Nebula works with MacBook Pro and MacBook Air laptops with Apple silicon and is launching as a beta. Attaching the Air glasses to a MacBook won\'t give you the same Nebula \"AR Space\" experience available to supported Android phones. 

AR Space includes a mixed-reality interface and games and other AR apps made for the glasses. Instead, Mac users will see a virtual UI that Nreal\'s calling AR Desktop and projects up to three virtual displays at a time, an Nreal rep told Ars Technica. An Nreal rep wouldn\'t specify when AR Space would come to MacBooks or iOS.

","password":"S1iWO?LAnd right now, people who buy Chromecast with Google TV (HD) will get 6 months of Peacock Premium, so you can watch hit movies and shows, exclusive Originals, WWE, extended live sports, and more.

From day one with Chromecast, we wanted to create an easy solution that worked for everyone, for every TV in the house. Nine years later, that mission hasn’t changed

Graphics card manufacturer eVGA has made a name for itself manufacturing and selling Nvidia\'s GeForce GPUs for two decades, including some of the more attractively priced options on the market. But according to the YouTubers at Gamers Nexus, analyst Jon Peddie, and an EVGA forum post, EVGA is officially terminating its relationship with Nvidia and will not be manufacturing cards based on the company\'s RTX 4000-series GPUs.

EVGA\'s graphics cards have exclusively used Nvidia GPUs since its founding in 1999, and according to Gamers Nexus, GeForce sales represent 80 percent of EVGA\'s revenue, making this a momentous and arguably company-endangering change. 

But EVGA CEO Andrew Han told Gamers Nexus that the decision was about \"principle\" rather than financials—Han complained about a lack of communication from Nvidia about new products, including information about pricing and availability.

From day one with Chromecast, we wanted to create an easy solution that worked for everyone, for every TV in the house. Nine years later, that mission hasn’t changed

Graphics card manufacturer eVGA has made a name for itself manufacturing and selling Nvidia\'s GeForce GPUs for two decades, including some of the more attractively priced options on the market. But according to the YouTubers at Gamers Nexus, analyst Jon Peddie, and an EVGA forum post, EVGA is officially terminating its relationship with Nvidia and will not be manufacturing cards based on the company\'s RTX 4000-series GPUs.

EVGA\'s graphics cards have exclusively used Nvidia GPUs since its founding in 1999, and according to Gamers Nexus, GeForce sales represent 80 percent of EVGA\'s revenue, making this a momentous and arguably company-endangering change. 

But EVGA CEO Andrew Han told Gamers Nexus that the decision was about \"principle\" rather than financials—Han complained about a lack of communication from Nvidia about new products, including information about pricing and availability.

Nvidia\'s pricing strategy was apparently another sore point for EVGA. Nvidia\'s first-party Founders Edition cards could often undercut the pricing of cards offered by EVGA and other vendors, forcing them to either lower prices or lose sales as a result.

Graphics card manufacturer eVGA has made a name for itself manufacturing and selling Nvidia\'s GeForce GPUs for two decades, including some of the more attractively priced options on the market. But according to the YouTubers at Gamers Nexus, analyst Jon Peddie, and an EVGA forum post, EVGA is officially terminating its relationship with Nvidia and will not be manufacturing cards based on the company\'s RTX 4000-series GPUs.

EVGA\'s graphics cards have exclusively used Nvidia GPUs since its founding in 1999, and according to Gamers Nexus, GeForce sales represent 80 percent of EVGA\'s revenue, making this a momentous and arguably company-endangering change. 

But EVGA CEO Andrew Han told Gamers Nexus that the decision was about \"principle\" rather than financials—Han complained about a lack of communication from Nvidia about new products, including information about pricing and availability.

Nvidia\'s pricing strategy was apparently another sore point for EVGA. Nvidia\'s first-party Founders Edition cards could often undercut the pricing of cards offered by EVGA and other vendors, forcing them to either lower prices or lose sales as a result.

Nvidia may not be entirely at fault here—the wider dynamics of the GPU market are also tough to navigate. As Peddie points out, even as GPU costs have gone up, profit margins for the board partners that manufacture Nvidia graphics cards have gone down. 

EVGA\'s graphics cards have exclusively used Nvidia GPUs since its founding in 1999, and according to Gamers Nexus, GeForce sales represent 80 percent of EVGA\'s revenue, making this a momentous and arguably company-endangering change. 

But EVGA CEO Andrew Han told Gamers Nexus that the decision was about \"principle\" rather than financials—Han complained about a lack of communication from Nvidia about new products, including information about pricing and availability.

Nvidia\'s pricing strategy was apparently another sore point for EVGA. Nvidia\'s first-party Founders Edition cards could often undercut the pricing of cards offered by EVGA and other vendors, forcing them to either lower prices or lose sales as a result.

Nvidia may not be entirely at fault here—the wider dynamics of the GPU market are also tough to navigate. As Peddie points out, even as GPU costs have gone up, profit margins for the board partners that manufacture Nvidia graphics cards have gone down. 

Modern high-end graphics cards have massively higher power, cooling, and PCI Express signaling requirements than cards from just a few years ago, making them more expensive to design and manufacture, and reporting about the RTX 4000 series indicates that that trend is only going to continue.

","password":"ix1}6kMzrXQd","created_at":"2026-08-08 18:05:07","updated_at":"2026-08-08 18:05:07","status":"0"},